Project Credits: Collaboration with Emily Licht (UC Berkeley)
Photo Credits: team
Clayborg is a temporary ceramic installation designed to interface with the human body. It is a two-part receptacle for the face, inviting the viewer to lean into its strange and unfamiliar structure. Upon engagement with the vessel, the viewer is presented with a mix of partially revealed tunnels without a direct view of the other side but carrying the hints of a world beyond through the flickers of light and reflections.
Having the ability to mill plaster directly from a 3D file has opened infinite possibilities for fabricating project pieces. In the past, slip casting has largely been a process of replicating an object that already exists, since it had to be present for making the plaster mold. The fabrication process used in producing the pieces for Clayborg is a strictly generative one, creating an object that had not existed previously.
The implications for the design industry, as it stands at the intersection of digital fabrication methods and material redevelopment, are particularly exciting considering the gradual movements towards larger scale tools that could eventually accommodate full-scale architectural elements.